Home
CBM
  ASCII-X
  BASIC
    Disk Commands
    Enter RUN mode
    Program Format
    Secret Variables
    Variable Format
    Expressions
    Keywords
      (divide)
      (equal)
      (less)
      (minus)
      (more)
      (multiply)
      (plus)
      (power)
      Abs
      And
      Append
      Asc
      Atn
      Auto
      Backup
      Bank
      Begin
      Bend
      Bload
      Boot
      Box
      Bsave
      Bump
      Catalog
      Char
      Chr
      Circle
      Close
      Clr
      Cmd
      Collect
      Collision
      Color
      Concat
      Cont
      Copy
      Cos
      Data
      Dclear
      Dclose
      Dec
      Def
      Delete
      Dim
      Directory
      Dispose
      Dload
      Do
      Dopen
      Draw
      Ds
      Ds string
      Dsave
      Dverify
      El
      Else
      End
      Envelope
      Er
      Err
      Exit
      Exp
      Fast
      Fetch
      Filter
      Fn
      For
      Fre
      Get
      Get num
      Getkey
      Go
      Gosub
      Goto
      Graphic
      Gshape
      Header
      Help
      Hex
      If
      Input
      Input num
      Instr
      Int
      Joy
      Key
      Left
      Len
      Let
      List
      Load
      Locate
      Log
      Loop
      Mid
      Monitor
      Movspr
      New
      Next
      Not
      Off
      On
      Open
      Or
      Paint
      Peek
      Pen
      Pi
      Play
      Pointer
      Poke
      Pos
      Pot
      Print
      Print num
      Pudef
      Quit
      Rclr
      Rdot
      Read
      Record
      Rem
      Rename
      Renumber
      Restore
      Resume
      Return
      Rgr
      Right
      Rlum
      Rnd
      Rreg
      Rspcolor
      Rsppos
      Rsprite
      Run
      Rwindow
      Save
      Scale
      Scnclr
      Scratch
      Sgn
      Sin
      Sleep
      Slow
      Sound
      Spc
      Sprcolor
      Sprdef
      Sprite
      Sprsav
      Sqr
      Sshape
      St
      Stash
      Step
      Stop
      Str
      Swap
      Sys
      Tab
      Tan
      Tempo
      Then
      Ti
      Ti string
      To
      Trap
      Troff
      Tron
      Until
      Using
      Usr
      Val
      Verify
      Vol
      Wait
      While
      Width
      Window
      Xor
    Syntax
    Tokens
  C128
  D64plus
  Disk
  Escape Codes
  Hardware
  PCxface
  PETSCII
  Pet2asc
Futurama
IBM PC-AT
Contact
Games
Glossary
Hall of fame
Hall of shame
Miscellaneous
Privacy policy
Programming
Twisty puzzles
KeywordAbbreviationToken (hex)Version(s)Classification
LETL{Shift+E}881.0 to 7.0Command and Statement

 Syntax 
[ LET ] variableexpression
 
ParametersTypeLegal Value(s)Default ValueNote(s)
variableFloat, Integer, or String
any non-reserved name
or TI$
 
expression
same as (or convertable to)
the type of variable
0 ~ 255 chars (string)
-32768 ~ +32767 (integer)
±2.93873588e-39 ~ ±1.70141183e+38 (float)
A literal string must be quoted (")
 
 
 Purpose 
Variable declaration and assignment.

 
 Remarks 
LET is a completely optional keyword.  It is provided for compatibility with other BASICs, and it helps make clear that an assignment is being made (without LET, it appears to be an algebraic equality, which math professors like to hate).  The expression is often some mathematical calculation (like X = 2*N), but more often (probably) it is simply a literal value (like X = 1) or another variable (like X = Y, an instance of duplication).  Because LET is optional, and BASIC runs faster without it, and programs end up smaller, it is almost never used (unless your professor is pedantic).
 
Unlike the BASIC is some other computers, compound assignment is not possible.  For example, in those other versions, LET X = Y = 0 would assign the value zero to two variables, X and Y.  In Commodore BASIC, LET only assigns one variable at a time.  The example just given would not generate an error on a CBM, however.  Instead it would first evaluate Y = 0 as a boolean expression (true or false) and the result would be assigned to the variable X.
 
While we're on the subject, Commodore BASIC evalutes an algebraic relation (such as X > Y) into either false (zero) or true (-1).  That is an example of creating a boolean result.  When Commodore BASIC interprets a number as boolean, however, any non-zero number is considered true (and zero is still considered false).
 
The expression must be the same (or convertable to) the same type of the variable, or an error occurs.  Attempts to assign a string expression to a numeric variable (or vice-vera) will generate TYPE MISMATCH ERROR, while a floating-point number too big for an integer type will instead generate an ILLEGAL QUANTITY ERROR.
 
The reserved variable TI$ can be assigned a value with LET.  Attempts to assign any other reserved variable (such as TI or ST) will generate SYNTAX ERROR.  When assigning a value to TI$, it must be a string of exactly 6 digits.  It is interpreted as a sexigesimal number (base 60) in the form of HHMMSS (hours, minutes, seconds), which means each pair of digits should have a value less than 60 (0 to 59).  Commodore BASIC does not enforce this, so setting a time of 1 minute 70 seconds "works".  Such a value will be interpretted as 2 minutes 10 seconds, as you might expect.  On the other hand, any value of 24 or more hours will not "work correctly".  For example, "250000" (25 hours, 0 minutes, 0 seconds) should be interpretted as 1 hour, 0 minutes, 0 seconds according to the logic of minutes and seconds mentioned previously.  But instead will be interpreted as 0 hours, 0 minutes, 0 seconds.  In short, any value greater/equal to 24 hours will be interpretted as zero!
 
Example:
10 LET X = 1  : REM verbose mode
20 X = 1      : REM typical
30 Y = X = 1  : REM assign 'true' (-1) to Y
40 X = Y > 1  : REM assign 'false' (0) to X
50 I% = 1.9   : REM assign 1 to I% (float to integer conversion)
60 W$ = "HELLO" : REM assign string
70 A(0) = 10  : REM assign element of array
80 F = 2*X+1  : REM evaluate expression 2*X+1 and assign to F
 
 
 Compare With 
 
 Contrast With 
=, MID$
 
 See Also 

© H2Obsession, 2014