Home
CBM
  ASCII-X
  BASIC
    Disk Commands
    Enter RUN mode
    Program Format
    Secret Variables
    Variable Format
    Expressions
    Keywords
      (divide)
      (equal)
      (less)
      (minus)
      (more)
      (multiply)
      (plus)
      (power)
      Abs
      And
      Append
      Asc
      Atn
      Auto
      Backup
      Bank
      Begin
      Bend
      Bload
      Boot
      Box
      Bsave
      Bump
      Catalog
      Char
      Chr
      Circle
      Close
      Clr
      Cmd
      Collect
      Collision
      Color
      Concat
      Cont
      Copy
      Cos
      Data
      Dclear
      Dclose
      Dec
      Def
      Delete
      Dim
      Directory
      Dispose
      Dload
      Do
      Dopen
      Draw
      Ds
      Ds string
      Dsave
      Dverify
      El
      Else
      End
      Envelope
      Er
      Err
      Exit
      Exp
      Fast
      Fetch
      Filter
      Fn
      For
      Fre
      Get
      Get num
      Getkey
      Go
      Gosub
      Goto
      Graphic
      Gshape
      Header
      Help
      Hex
      If
      Input
      Input num
      Instr
      Int
      Joy
      Key
      Left
      Len
      Let
      List
      Load
      Locate
      Log
      Loop
      Mid
      Monitor
      Movspr
      New
      Next
      Not
      Off
      On
      Open
      Or
      Paint
      Peek
      Pen
      Pi
      Play
      Pointer
      Poke
      Pos
      Pot
      Print
      Print num
      Pudef
      Quit
      Rclr
      Rdot
      Read
      Record
      Rem
      Rename
      Renumber
      Restore
      Resume
      Return
      Rgr
      Right
      Rlum
      Rnd
      Rreg
      Rspcolor
      Rsppos
      Rsprite
      Run
      Rwindow
      Save
      Scale
      Scnclr
      Scratch
      Sgn
      Sin
      Sleep
      Slow
      Sound
      Spc
      Sprcolor
      Sprdef
      Sprite
      Sprsav
      Sqr
      Sshape
      St
      Stash
      Step
      Stop
      Str
      Swap
      Sys
      Tab
      Tan
      Tempo
      Then
      Ti
      Ti string
      To
      Trap
      Troff
      Tron
      Until
      Using
      Usr
      Val
      Verify
      Vol
      Wait
      While
      Width
      Window
      Xor
    Syntax
    Tokens
  C128
  D64plus
  Disk
  Escape Codes
  Hardware
  PCxface
  PETSCII
  Pet2asc
Futurama
IBM PC-AT
Contact
Games
Glossary
Hall of fame
Hall of shame
Miscellaneous
Privacy policy
Programming
Twisty puzzles
KeywordAbbreviationToken (hex)Version(s)Classification
DLOADD{Shift+L}D64.xCommand and Statement*
RESUMERES{Shift+U}D63.5, 7.0Statement
DLOADD{Shift+L}F03.5, 7.0Command and Statement*

 Syntax  
DLOAD fileName [ , D driveNumber ] [ { , | ON } U unitNumber ] ... [ , ItwoChar ] [ , R ] ...
 
ParametersTypeLegal Value(s)Default ValueNote(s)
fileNameString 1~16 characters  Non-literal must be enclosed in parentheses () 
driveNumberInteger 0 or 1 Non-literal must be enclosed in parentheses ()
unitNumberInteger 8 ~ 11 Non-literal must be enclosed in parentheses () 
twoCharChar[2] any  Must be two literal characters. 
 
 
 Purpose 
Memory initialization.  Load a BASIC program from a "disk" file into memory.

 
 Remarks 
DLOAD is used to load a BASIC program into RAM from a device on the IEEE/IEC bus.  The device is identified by unitNumber (default 8) and is typically a disk drive or other mass-storage device.  Although values 0 to 30 are valid for an IEEE/IEC device number, DLOAD limits unitNumber to the range 8 to 11 (CBM disk drives typically use values in this range).  Note the unitNumber may be given more than once; only the last one is actually used.
 
Some devices may support more than one physical disk (typically floppy disks) or allow multiple partitions on the same disk (typically a hard drive).  These multiple "disks" on the same device are identified by a driveNumber (default 0).  Although several mass-storage devices allow driveNumber to range from 0 to 255, DLOAD limits the value to either 0 or 1.  Several of the most popular CBM disk devices (1541, 1551, 1571, and 1581) only allow 0.  Note that 1581 partitions are not selected by driveNumber.
 
The fileName is required; it specifies the name of the "disk" file to load.  If the fileName has more than 16 characters then STRING TO LONG ERROR will be generated.  If the fileName has zero characters then MISSING FILE NAME ERROR occurs.  The fileName may include wild-card characters like ? and *.  If the fileName begins with an @ character, SYNTAX ERROR occurs.  If the fileName is a single asterisk (*) then most devices will load the last-referenced fileName (used with that device) or the first file in its directory if no files have been accessed since the device was powered-on or a media change (disk swap) occurred.
 
Most disk devices will only search for PRG files unless fileName ends with ",type" where type is one of the characters "D", "P", "S", or "U" corresponding to DEL, PRG, SEQ, and USR file types respectively.  However there are two problems with this.  The first is the entire fileName string is limited to 16 characters so adding these 2 characters will cause an error if the "real" filename is 15 or 16 characters in length.  Another problem is a bug in the 1571 and 1581 (maybe some CMD devices) which will ignore the ",type" when used with a computer supporting fast-serial bus protocol (typically only the C128, but possible with a hacked C64).
 
If a required parameter is omitted, or an expression (enclosed in parentheses) is not valid, or an expression is used without parentheses, SYNTAX ERROR occurs.  If any parameter is not the correct type (string or numeric) a TYPE MISMATCH ERROR will be generated.  Otherwise if a parameter is not a legal value (see table above), an ILLEGAL QUANTITY ERROR is usually generated (except the previosuly described fileName).
 
Like all disk commands and statements, the Syntax is more flexible than shown above.  In particular, the parameters may be given in any order.  The general restrictions are: a comma (,) must not precede the first parameter (the ON presposition may), any non-literal value (a variable name or expression) must be enclosed in parentheses (), and do not supply the same parameter more than once.  Exceptions include the U and R parameters, which may used an unlimited number of times (the R parameter is ignored), and the twoChar parameter which must always be two literal characters (it is ignored too, but it may not be repeated).
 
Now we'll assume the Syntax is correct.  In direct mode, the message SEARCHING FOR driveNumber:fileName will be printed.  No message is printed when a program is running.
 
If the fileName does not exist, BASIC will generate FILE NOT FOUND ERROR (a similar message reported by the device will be read into DS$).  Otherwise the first two bytes of the file will be read and discarded (the starting address from which it was saved).  The secret variable loadAddress will be set, instead, to the value of another secret variable, "Start of BASIC".  Next, in direct mode, the message LOADING will be printed.  No message is printed when a program is running.
 
On most systems, other errors generated by the device while trying to load the file will cause BASIC to "freeze" until the user manually presses STOP at which point BREAK ERROR (or STOP KEY DETECTED) would be generated.  On the C128, however, fast-serial devices can report an error to the computer without this kludgy "freeze".  In this case BASIC will report LOAD ERROR.  In either case, you can then get the specific error from the device with DS or DS$.
 
Internally, the loadAddress is incremented after every byte is read from the file.  On the C128, if the new value ever reaches the MMU register at 65280 ($ff00 hexadecimal) then OUT OF MEMORY ERROR is generated and the operation aborts (leaving special internal drive channel open; use DCLEAR or read DS$ to clear this condition).  There are many other addresses that could be reached (on all the various CBM machines) that could cause the system to "crash" in one way or another (this is due to the lack of memory protection in the hardware; it would be very "expensive" to attempt this in software).
 
Now we'll assume the program file was loaded successfully into RAM.  At this point, the secret loadAddress will pointing to the address one byte beyond the the last byte that was read from the file; we'll call this the "End Address" (it is another secret variable that may be PEEK'ed later).
 
On machines with more than 64K of RAM, the "End Address" is simply copied to a secret variable "End of Program".  On machines with 64K or less RAM the "End Address" is compared with another secrect variable "End of BASIC"; if the "End Address" is greater then an OUT OF MEMORY ERROR occurs.  Otherwise (64K or less machine), if a program is not running, the "End Address" value is copied to the another secret variable, "Start of Variables" (this is equivalant to "End of Program" in machines with more RAM).
 
Next (in version 2+) BASIC will attempt to re-link the data that was loaded into RAM.  This is needed in case the current "Start of BASIC" is different than the one used when the program was saved.  If the loaded data was not actually a BASIC program, or perhaps the data was corrupt, the re-linking may cause the computer to "freeze" or soft-reset.  In BASIC 1, the program is not re-linked and will only work if it was saved from address 1025 (hexadecimal $401).
 
If a program is not running, and regardless of the amount of RAM in the system, BASIC will next call CLR.  This is needed in systems with 64K or less RAM to adjust other secret variables, like "Start of Arrays" and "End of Strings".  On systems with more than 64K, this is not needed (variables are in a different bank) and in fact is EXTREMELY annoying.  Not only does CLR wipe out all work you put into creating your variables, but it also "forgets" all open files.  This is not the same as a real CLOSE.  In fact, any file opened for writing has effectively been destroyed!  There is no way to CLOSE it because BASIC forgot all about it.  (You can use the CLOSE command, but nothing will happen).  A serious bug, I say.
 
*DLOAD may be used as a statement in a program, but it behaves a bit differently.  It has the potential for bugs (different from the CLR problem mentioned above).
 
If a program is running, CLR is not called and the newly-loaded program will start from the first program line.  This allows program chaining.  However on machines with 64K or less RAM, if the newly-loaded program is larger than the original program that issued DLOAD, some of the BASIC variables will have been destroyed.  Worse, because CLR was not called to update the secret variables dealing with variables, the newly-loaded program may destroy the end of itself by writing variables.
 
Other bugs exist with program chaining.  For one, TRAP and COLLISION are not disabled.  This means, should an error or enabled video event occur, BASIC will go to a "random" program line or generate UNDEF'D STATEMENT ERROR.  This is easy to avoid by using the same program lines for TRAP/COLLISION in the newly-loaded program as was active in the original, or the original program can disable TRAP and COLLISION before using DLOAD.  Another problem is user-defined functions (see DEF) that were created in the original program will not work in the newly-loaded program unless (very lucky) they appear at the exact same position in RAM.  This can be fixed by re-defining the needed functions in the newly loaded program.
 
If a program is running and you do not want to perform program chaining (i.e., you want CLR to be called) then there are three options.  If the machine has more than 64K RAM, the newly-loaded program only needs to use CLR (preferably at the beginning of the program).  A second option, for machines with 64K or less is to manually POKE the "End Address" into the "Start of Variables" and then perform CLR (at the start of the newly-loaded program).  A final option (no matter RAM size) in the original program that uses DLOAD, is to perform some indirection: PRINT the commands DLOAD and RUN on the screen.  Stuff 2 carriage-returns into the keyboard buffer and the value 2 into keyboard-use, position the text cursor over DLOAD and end the program.  BASIC will then execute those PRINT'ed statements like they were entered in direct mode.  An ugly kludge, but I've seen several programs do this.  The main problem is this relies on several secret variables which vary between machines.
 
Like all disk-based commands, DLOAD restricts the driveNumber to 0 or 1 which often makes it unusable on a "disk" with multiple partitions.  Like all disk-based commands, DLOAD restricts the fileName to no more than 16 characters which makes it nearly useless if you want to include a path.
 
Like all disk-based commands, DLOAD will reset DS$ and set the secret variable "DosFA" to the unitNumber.  It also indirectly updates ST.
 
Examples:
DLOAD "PROGRAM" : REM disk unit 8, drive 0
DLOAD "PROGRAM", U9 : REM unit 9, drive 0
DLOAD "PROGRAM", D1 : REM unit 8, drive 1
DLOAD (N$),U(U) : REM use variables for fileName and unitNumber
 
 
 Compare With 
 
 Contrast With 
 See Also 
CLRCOLLISION, DEFDS, DS$, ONPEEK, POKEST, TRAP 
© H2Obsession, 2014