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KeywordAbbreviationToken (hex)Version(s)Classification
PEEKP{Shift+E}C21.0 to 4.7Function
PEEK PE{Shift+E} C2 7.0 Function 

 Syntax 
PEEK ( address )
 
ParametersTypeLegal Value(s)Default ValueNote(s)
addressUnsigned integer
0 to 65535
 
In v1.0, PEEK of ROM would return 0.
 
ReturnsTypeValue(s)Note(s)
valueInteger
0 to 255
 
 Purpose 
Read contents of "memory".
 
 
Remarks 
This statement gets a single byte, value, from "memory" which may be RAM, ROM, or (not really memory) an I/O register.  In the later case, the simple act of "reading" may cause the I/O chip to update the value (it might change automically too, depending on the type of chip).  On machines with more than 64K of system RAM, the BANK statement should be used prior to PEEK, so BASIC will access the correct "memory".  It is also possible there is nothing connected to the specified address, however BASIC will not generate an error in such a case; you simply get "garbage."
 
PEEK is typically used to retrieve a piece of information about the hardware or some secret BASIC setting (such as the current DATA pointer) that is not directly available from BASIC.  For example, on the C64, a PEEK of address 53281 will give the value that the VIC-II is using for the background screen color.  In this case, the C64 has BASIC 2.1, but some later versions provide a BASIC command (RCLR) to get the current screen color.
 
If the address is a string, a TYPE MISMATCH ERROR occurs.  If address is a floating-point value it will converted to an integer (see INT).  If the (resulting) integer is not legal (see table above) then ILLEGAL QUANTITY ERROR is generated.
 
This function is the complement of POKE which lets you write "memory."  The useful set of addresses is very machine-specific; this function is non-portable.  As such, there are no examples... okay one stupid example that should be safe on any CBM machine.
 
Example:
POKE 254,7

READY.
PRINT PEEK(254)
 7

READY.
PRINT PEEK(-254)

?ILLEGAL QUANTITY ERROR
READY.
  
 
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